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Prepare enough paper for everyone to have about 10 boxes per round. As the group is gathering, distribute sheets of paper to each player. Tell the players to sit silently and sketch out as many ideas as they can until the timer ends — with the goal of reaching 6-8 ideas.
6-8-5 can be used on any product or concept that you want to brainstorm, and have the best results with a heterogenous group (people from product, marketing, engineering, design…).The idea is not to gather all information per participant but to gather meaningful information as a group.This gathered information will form the basis for a prioritization and/or deeper research into some of the ideas and opinions. And for an idea to become a great idea, it takes considerable work and effort to develop.6-8-5 works great in the early stages of the ideation process, and are often followed by a debrief and synthesis session or by another gamestorming exercise to identify the most fruitful ideas given the team’s business, product, or end-user goals.Object of Play The goal of this game is to explore or clarify a process by following an object through its flow.Tell players that the goal with 6-8-5 is to generate between 6-8 ideas (related to the meeting objective) in 5 minutes. The group can ask questions of each player, but this is not a time for a larger brainstorming session. Players can further develop any ideas that were presented by the group as a whole or can sketch new ideas that emerged since the last round.They can continue to work on separate ideas, or begin working on the same idea.This also works as a nice warm-up exercise to get people engaged with each other and thinking visually. Number of players Any number of people can play this game. How to play On paper or index cards, ask people to draw “How to make toast.” After a couple of minutes, ask people to share their diagrams with each other and discuss the similarities and differences.Ask people to share any observations or insights they have about the various drawings.As with fish in water, we go about our daily business without paying much attention to the language around us and how it influences us.Information architect and author, Jorge Arango developed Semantic Environment Mapping years ago to make visible the everyday language through which we so naively swim.