The first level is Yusuf's dream of a rainy Los Angeles.
The team abducts Robert, but they are attacked by armed projections from his subconscious, which has been specifically trained to defend against such intruders.
After the 2002 completion of Insomnia, Nolan presented to Warner Bros.
a written 80-page treatment about a horror film envisioning "dream stealers" based on lucid dreaming.
Cobb persuades Robert that he has been kidnapped by Browning and Cobb is his subconscious protector.
Antithesis Dreaming Reality Review Research Paper Topics American History
Cobb persuades him to go down another level to explore Browning's subconscious (in reality, it is a ruse to enter Robert's).To break up the energy conglomerate of ailing competitor Maurice Fischer, Saito wants Cobb to convince Fischer's son and heir, Robert, to dissolve his father's company.In return, Saito promises to use his influence once the job is done to clear Cobb's apparent criminal status, which prevents him from returning home to his children.Deciding he needed more experience before tackling a production of this magnitude and complexity, Nolan retired the project and instead worked on 2005's Batman Begins, 2006's The Prestige, and The Dark Knight in 2008.The home video market also had strong results, with US million in DVD and Blu-ray sales.In an attempt to "wake up" for real, Mal committed suicide and framed Cobb for her death to force him to do the same. S., leaving his children in the care of his father-in-law.Through his confession, Cobb makes peace with his guilt over Mal's death.At each dream level, the person generating the dream stays behind to set up a "kick" that will be used to awaken the other sleeping team members from the deeper dream level; to be successful, these kicks must occur simultaneously at each dream level, a fact complicated due to the nature of time which flows much faster in each successive level.They use Non, je ne regrette rien as an auditory cue to help coordinate the kicks.The team takes Robert and a wounded Saito to a warehouse, where Cobb reveals that while dying in the dream would normally wake Saito up, the powerful sedatives needed to stabilize the multi-level dream will instead send a dying dreamer into "limbo": a world of infinite subconscious from which escape is extremely difficult, if not impossible, and in which a dreamer risks forgetting they are in a dream.Despite these setbacks, the team continues with the mission.